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3D modeling and rendering - for Architect


This course is designed to help students and architects to quickly learn the techniques of 3D architectural modelling and rendering.

It is addressed for designers who have very basic knowledge in 3D architectural modelling and rendering and who wish to develop their skills in simple, fast and effective ways.

By the end of the sessions, students will be able to create an expressive 3D rendered model

Below the detailed outlines:

  • Managing and Organizing AutoCAD drawings
  • Working with USC commands and creating a unified origin for all drawings
  • Creating 3D exclusive layers and cleaning up the drawing
  • Exploring the Interface in 3dsMax
  • Working with Files, Importing, and Merging
  • Creating a Project Folder for ease of control
  • Controlling and Configuring the Viewports
  • Manipulating 2D Shapes
  • Move imported drawings to origin of working space
  • Adjusting existing lines, wielding vertices, extending and trimming lines
  • Attaching shapes created on 3dsMax
  • Converting 2d shapes to filled surfaces for 3D modelling
  • Quick Modifiers for fast modelling: extrude lines and shell
  • Modeling 3D Assets
  • Creating and Editing Primitive Objects
  • Transforming - Objects, Pivoting, Aligning, and Snapping
  • Cloning - Objects and Creating Object Arrays
  • Adding effects to objects
  • Objects and Subobjects
  • Accessing Subobjects and Modifiers
  • Using the Modifier Stack
  • Using Subdivision Surface
  • Modeling with Polygons
  • Working with Compound Objects: Booleans-ProBoolean-Lofts-Scatter
  • Plugins and Vray imported models
  • What are plugins and how to use them in a scene
  • Merge Vray models with scene
  • Adding custom paths for external files
  • Creating proxy with mesh exporter and cloning models
  • Managing missing materials
  • Stairs, Windows and Railings
  • Vray Fur
  • Populate
  • Materials and Texture mapping
  • Standard materials and Vray materials
  • Custom Material creation based on Diffuse maps
  • Seamless textures importance
  • Displace, Opacity and Reflection maps
  • UVW Mapping and Handling
  • Downloaded materials and missing maps
  • HDRI environment maps
  • Scene Lighting and Render settings
  • Vray sun and environment/HDRI/Image Based Lighting
  • Vray lights: Rectangle lights, Omni Lights, Mesh Lights and IES Lights
  • Specify Renderer and set Vray as default
  • Image resolution and Aspect Ratio
  • Render Elements for Post Production
  • Physical Camera positioning and perspective control
  • Vray quick settings and Frame Buffer color correction
  • Photoshop Post-Production
  • Exploring different Render Elements
  • Overlaying output images as Layers in Photoshop
  • Color Correction, Brightness and Contrast
  • Importance of PNG images
  • Working with layered architectural visualization scenes
  • Blending people and plants into the scene using Hue/Saturation
  • Printing rendered Elevations/Sections/Mass Plans according to scale
  • Various tips and tricks to bring a scene to life

Call us on 01-584234 for more details!


Classes Location

Phone: 01-584234


Start: TBC

Time: Flexible

Size: Private sessions online

Register in Beirut

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